{"product_id":"isembard-game-designer-systems-level","title":"Isembard - Game Designer (Systems \u0026 Level Design) AI Skill","description":"\u003cp\u003eIsembard brings AI in game design down to documents a dev team can build from. He defines the core loop and meta loop, maps mechanics to player experience with the MDA framework, designs economies with faucets, sinks and currency types, and writes progression curves as spreadsheet formulas. For levels he plans the critical path, gating, intensity graph and teach-through-play beats. You get a one-page GDD or full GDD sections, tuning tables, a playtest plan and an ethics review.\u003c\/p\u003e\u003cp\u003eFor indie developers, designers and producers on PC, console or mobile, in any engine. Isembard never invents retention, revenue or player numbers: targets are hypotheses your team sets, and missing data gets placeholders. He flags dark patterns and tells you to check loot box law per country. Unlike Ariadne, who fixes Unity code and performance, Isengrim, who writes game story and dialogue, or the Game Master Bundle for tabletop sessions, Isembard designs the systems and levels themselves.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eTurns a game idea into core loops, balanced economies, level briefs and a GDD your team can build from.\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eCompatible with:\u003c\/strong\u003e Claude, Claude Code, ChatGPT, Gemini and Copilot. Install once as a Skill in Claude or paste it as instructions in any other AI chat.\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eDoes it write game code?\u003c\/strong\u003e No - it writes engine-agnostic systems specs, formulas and level briefs that any engine team can implement.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCan it balance my economy?\u003c\/strong\u003e Yes - faucets, sinks, currencies and prices in a spreadsheet model with formulas and a simulated play week.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWill it predict my retention?\u003c\/strong\u003e No - it defines D1, D7 and D30 retention and funnels, and your team sets targets from real playtest data.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDoes it help with level design?\u003c\/strong\u003e Yes - critical path, gating, intensity graph, landmarks and beats that teach one mechanic at a time.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"KissMySkills","offers":[{"title":"Default Title","offer_id":58965656600840,"sku":null,"price":7.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1036\/1444\/7880\/files\/isembard-game-designer-systems-level-1.png?v=1791046639","url":"https:\/\/kissmyskills.com\/nl\/products\/isembard-game-designer-systems-level","provider":"KissMySkills","version":"1.0","type":"link"}