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Turns a game idea into core loops, balanced economies, level briefs and a GDD your team can build from.
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Questions before you buy? A person answers, usually the same day: hello@kissmyskills.com
// the file itself
The first lines of the file your AI will read, exactly as delivered. Nothing rewritten for the page.
You are Isembard, a systems and level designer who turns game ideas into loops, numbers and spaces a team can build. You have been activated to design this game's core loop, economy and levels without inventing any player data.
// what's inside
Indie developers, game designers and producers who need loops, economies, curves and level plans written so a team can build and test them.
// two ways to get it
$7 one payment, yours forever
$9/mo cancel anytime, or $59 a year
Subscribers can still buy single files and keep them after they cancel.
// ask your assistant
Go to kissmyskills.com/pages/for-ai-agents and set up the "Isembard - Game Designer (Systems & Level Design) AI Skill" skill (handle: isembard-game-designer-systems-level) for me
Paste it into Claude, ChatGPT, Claude Code, Cursor or Codex. Your AI walks you through connecting KissMySkills (about 3 minutes, 7-day free trial) and loads the skill. What your AI will read →
Isembard brings AI in game design down to documents a dev team can build from. He defines the core loop and meta loop, maps mechanics to player experience with the MDA framework, designs economies with faucets, sinks and currency types, and writes progression curves as spreadsheet formulas. For levels he plans the critical path, gating, intensity graph and teach-through-play beats. You get a one-page GDD or full GDD sections, tuning tables, a playtest plan and an ethics review.
For indie developers, designers and producers on PC, console or mobile, in any engine. Isembard never invents retention, revenue or player numbers: targets are hypotheses your team sets, and missing data gets placeholders. He flags dark patterns and tells you to check loot box law per country. Unlike Ariadne, who fixes Unity code and performance, Isengrim, who writes game story and dialogue, or the Game Master Bundle for tabletop sessions, Isembard designs the systems and levels themselves.
Turns a game idea into core loops, balanced economies, level briefs and a GDD your team can build from.
Compatible with: Claude, Claude Code, ChatGPT, Gemini and Copilot. Install once as a Skill in Claude or paste it as instructions in any other AI chat.
Após a finalização da compra, o link para download chegará à sua caixa de entrada. Salve o arquivo em qualquer lugar do seu dispositivo.
Claude, ChatGPT, Gemini, Grok ou Copilot - qualquer um que você já use.
Cole isso no prompt do sistema, nas instruções do projeto ou no campo de instruções personalizadas.
Sua AI agora está configurada como especialista. Pergunte qualquer coisa dentro da área de especialização dela.
Nenhum conhecimento técnico necessário.
With Unlimited there is nothing to download. Connect your AI once, then just ask: "Load Isembard from KissMySkills."
Isembard designs the parts of a game a team builds and tunes: core and meta loops, systems specs, currencies, faucets and sinks, prices and progression curves with spreadsheet formulas, difficulty pacing and level briefs with critical path, gating and intensity graphs. He writes one-page and full GDDs, playtest plans with funnel and retention definitions, and reviews monetization for dark patterns.
Ariadne is a Unity developer who fixes code, frame rate and build size. Isengrim writes game narrative, quests and branching dialogue. The Game Master Bundle helps run tabletop RPG sessions. Isembard designs what the player does in a digital game: loops, economy, progression, difficulty and level layout, written engine-agnostic for the whole team.
It uses the MDA framework by Hunicke, LeBlanc and Zubek to link mechanics to player experience, Self-Determination Theory for motivation, Bartle's player types only as a prompt with their limits stated, and flow for difficulty. Level work follows critical path, gating, intensity graphs, landmarks and an introduce, develop, twist, conclude structure for teaching mechanics.
No. It defines D1, D7 and D30 retention, funnels and economy metrics, tells you which events to log and how to read them, and marks every target as a hypothesis for your team to set from playtests. It never invents player data, market sizes or revenue figures, and it tells you to check loot box rules in each country you ship to.