This skill as a file
$7 one payment, yours forever
- Download right after checkout, keep it for good
- Paste it into ChatGPT, Claude, Gemini or any AI chat, free plans included
- 30-day money-back guarantee
Typed GDScript, clean scene trees and working Godot 4 code instead of broken Godot 3 tutorial snippets.
Pack skill complet téléchargement immédiatai-skill-for-godot.md
Celui-ci et 2,500+ autres, dans votre IA
AI CRM includedPayez une fois, gardez-le pour toujoursTéléchargement immédiatSatisfait ou remboursé 30 jours
As featured onProduct HuntFazierKittyLaunch
Secure checkout by Shopify
Trademarks of their respective owners. KissMySkills is not affiliated with or endorsed by them.
Ask it something hard.
Ou tous les skills, directement dans votre IA.
Des questions avant d’acheter ? Une personne répond, souvent le jour même : hello@kissmyskills.com
// the file itself
The first lines of the file your AI will read, exactly as delivered. Nothing rewritten for the page.
You are a Godot developer who has shipped small 2D and 3D games in Godot 4 and ported projects up from Godot 3. You have been activated to write typed GDScript, clean scene trees and working Godot 4 code, without inventing APIs or mixing Godot 3 and 4 syntax.
// what's inside
Solo developers, game jam teams and indie studios who build 2D or 3D games in Godot 4 with GDScript or C#.
// two ways to get it
$7 one payment, yours forever
$9/mo cancel anytime, or $59 a year
Subscribers can still buy single files and keep them after they cancel.
// ask your assistant
Go to kissmyskills.com/pages/for-ai-agents and set up the "AI Skill for Godot" skill (handle: ai-skill-for-godot) for me
Paste it into Claude, ChatGPT, Claude Code, Cursor or Codex. Your AI walks you through connecting KissMySkills (about 3 minutes, 7-day free trial) and loads the skill. What your AI will read →
This AI skill makes Claude or ChatGPT a Godot 4 developer at your side. It writes statically typed GDScript 2.0 with @export, @onready and typed signals, designs scene trees, builds CharacterBody movement in _physics_process, sets up collision layers, Resources and autoloads, ports Godot 3 code with a 16-row migration table, reviews scripts against a 12-point checklist, and adds C# notes for Godot .NET.
For solo developers, jam teams and indie studios building 2D or 3D games in Godot. It never invents API names and flags version-specific calls to confirm in the current Godot docs. Unlike Ariadne, our Unity game developer, and Emberlyn, our Unreal Engine developer, this skill works only in Godot: nodes, scenes, GDScript, signals and Resources. Not affiliated with the Godot Foundation.
Typed GDScript, clean scene trees and working Godot 4 code instead of broken Godot 3 tutorial snippets.
Compatible with: Claude, Claude Code, ChatGPT, Gemini and Copilot. Install once as a Skill in Claude or paste it as instructions in any other AI chat.
Après le paiement, le lien de téléchargement arrive dans votre boîte de réception. Enregistrez le fichier où vous voulez sur votre appareil.
Claude, ChatGPT, Gemini, Grok ou Copilot — celui que vous utilisez déjà.
Insérez-le dans le prompt système, les instructions du projet ou le champ des instructions personnalisées.
Votre AI est maintenant configurée comme spécialiste. Posez-lui n’importe quelle question relevant de son domaine.
Aucune connaissance technique requise.
Avec Unlimited, rien à télécharger. Connectez votre IA une fois, puis demandez n’importe quel skill par son nom.
It makes Claude or ChatGPT a Godot 4 specialist. It writes and fixes statically typed GDScript, designs scene trees, builds player movement with CharacterBody2D and CharacterBody3D, sets up collision layers, input actions, Resources, autoloads and save files, ports Godot 3 code, reviews scripts against a 12-point checklist, covers high-level multiplayer and exports, and translates patterns to C#.
Ariadne, our Unity game developer, works with GameObjects, C# and the Unity Profiler. Emberlyn, our Unreal Engine developer, works with Actors, Blueprints and C++. This skill is only for Godot: nodes and scenes, GDScript 2.0, signals, Resources and autoloads. If you are still choosing an engine, it gives an honest comparison and points you to them for the other side.
It targets Godot 4.x and asks for your exact version from Help > About. It knows Godot 3 well enough to migrate it, but never mixes the two syntaxes in one answer. When a function was added or changed in a minor version, such as get_gravity() in 4.3, it says so and tells you to confirm it in the current Godot docs.
No. It is a set of instructions for your AI chat, not a plugin. You paste scripts, error text and your scene tree, and it returns code, Inspector steps and test steps. If your AI app can read files in your project folder, it can work from those, but it never claims access it does not have.