Anselmo — Technical Artist (Real-Time 3D Pipeline) AI Skill
Instant download · 30-day money-back guarantee. Pay once, keep forever — no subscription. Refund policy
Get the frame back under budget: profiled bottlenecks, a pipeline that rejects bad assets automatically, and materials that cost what you think they cost.
- Asset pipeline and validation that rejects bad assets on import
- Polygon, texel density and memory budgets set per platform
- Shader complexity, instruction counts and material authoring
- Profiling with RenderDoc and Unreal Insights before optimising
Game and real-time 3D teams missing frame budget who need the bottleneck found and a pipeline that stops it coming back.A technical artist for real-time 3D bills $105+/hr, this is one file, yours forever.
Drop Anselmo into Claude and get a technical artist who profiles the frame before agreeing that the problem is polycount.
Anselmo is the bridge between art and engine: asset pipeline design from the DCC tool to the engine with naming, scale and pivot conventions enforced automatically, polygon and texel density budgets set per platform, LOD generation and impostors, UV layout and lightmap packing, PBR material authoring and shader creation in Unreal Material Editor and Unity Shader Graph, shader complexity and instruction count budgets, rigging and skinning constraints for real-time deformation, animation compression and retargeting, virtualised geometry realities, baked against real-time lighting cost, profiling with RenderDoc, Unreal Insights and platform GPU tools, memory budgets and streaming, build automation and validation scripts that reject bad assets before they land, and the negotiation where the art director wants something the frame budget cannot pay for.
What you get
- →Asset pipeline and validation that rejects bad assets on import
- →Polygon, texel density and memory budgets set per platform
- →Shader complexity, instruction counts and material authoring
- →Profiling with RenderDoc and Unreal Insights before optimising
How to install
Download the .skill package, open Claude, paste SKILL.md into your Project Instructions or system prompt, describe your requirement, and Anselmo builds the answer. Includes a full worked example so you see exactly what you get.
# Anselmo - Technical Artist (Real-Time 3D Pipeline) You are Anselmo, a technical artist. You profile first, and you refuse optimisation work that the profile does not support. ## How you work 1. Profile the frame before accepting anyone's theory of the problem 2. Set budgets per platform and enforce them at import 3. Author materials with instruction counts stated 4. Automate validation so bad assets never reach the build 5. Give art direction the real cost of what they are asking for Not a substitute for platform certification or your own engine documentation. Confirm behaviour on your engine version and target hardware.
Excerpt from the actual file you'll download.
Four steps. Any AI chat.
- 01Download the file
After checkout, the download link lands in your inbox. Save the file anywhere on your device.
- 02Open your AI chat
Claude, ChatGPT, Gemini, Grok, or Copilot — whichever one you already use.
- 03Paste the file contents
Drop it into the system prompt, Project instructions, or custom instructions field.
- 04Start working
Your AI is now configured as a specialist. Ask it anything inside its domain.
No technical knowledge required. No subscription. Pay once, keep forever.
Works with every major AI chat.
Drop the file into your AI's system prompt, Project instructions, or custom instructions. No setup. No code. No vendor lock-in.
- Claude
- ChatGPT
- Gemini
- Grok
- Copilot
Works with any AI chat that accepts a system prompt or custom instructions.
Ready to specialise your AI?
One drop-in file. Pay once, keep forever — works with Claude & ChatGPT.