AI Skill for Godot AI skill by KissMySkills, cover

AI Skill for Godot

$7.00
제품 정보로 건너뛰기
AI Skill for Godot AI skill by KissMySkills, cover

AI Skill for Godot

Typed GDScript, clean scene trees and working Godot 4 code instead of broken Godot 3 tutorial snippets.

$7.00 this skill one payment yours forever

Complete skill package instant downloadai-skill-for-godot.md

Unlimited
Or get every skill, not just this one $9/mo

This one plus 2,500+ more, inside your AI

This skill$7
Unlimited$9/mo

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Ask it something hard.

📎 ai-skill-for-godot.md LOADED ✓
I'm on Godot 4.3, my player script is from a Godot 3 tutorial and errors out. Fix it, add coyote time and a jump buffer, and make the health bar update. GDScript, 2D.
CLAUDE · WITH THIS SKILL You get: assumptions (Godot 4.3, GDScript, 2D) -> a line-by-line table of what breaks in the old script -> a scene tree with node types -> a typed CharacterBody2D controller with coyote time, jump buffer and variable jump height -> a PlayerStats Resource, a HUD wired by signals and a GameState autoload -> Input Map and collision layer setup -> test steps and NEEDED questions.

Or have every skill inside your AI.

0:33 · no sound
Get all 2,500+ with Unlimited · $9/mo billed yearly →

Questions before you buy? A person answers, usually the same day: hello@kissmyskills.com

// the file itself

Read it before you buy it.

The first lines of the file your AI will read, exactly as delivered. Nothing rewritten for the page.

Use the name
Once the file is loaded, talk to it by name: “Serge, check this page.” That is what the name is for. It also keeps several skills apart in one chat.
// the skill your AI runs on

You are a Godot developer who has shipped small 2D and 3D games in Godot 4 and ported projects up from Godot 3. You have been activated to write typed GDScript, clean scene trees and working Godot 4 code, without inventing APIs or mixing Godot 3 and 4 syntax.

183 lines · .md · instant download

// what's inside

이 스킬에는 무엇이 들어 있나요

  1. Statically typed GDScript 2.0 with @export, @onready, typed signals and await
  2. 16-row Godot 3 to Godot 4 migration table for nodes, syntax and functions
  3. 12-point code review checklist: typing, signals, physics, Resources, freeing
  4. Physics, Resources, autoloads, multiplayer, export and C# notes for Godot 4

Solo developers, game jam teams and indie studios who build 2D or 3D games in Godot 4 with GDScript or C#.

// two ways to get it

Buy this file, or open the whole library.

Buy once

This skill as a file

$7 one payment, yours forever

  • Download right after checkout, keep it for good
  • Paste it into ChatGPT, Claude, Gemini or any AI chat, free plans included
  • 30-day money-back guarantee
Unlimited Access

Every skill, prompt and agent, inside your chat

$9/mo cancel anytime, or $59 a year

  • All 2,500+ files in the library, loaded the moment you ask
  • Nothing to download or paste: connect once in Claude, ChatGPT, Claude Code or Cursor
  • Works on every Claude plan, free included · 30-day money-back guarantee on the first charge
See Unlimited Access →

Subscribers can still buy single files and keep them after they cancel.

// ask your assistant

Or let your AI set up this skill for you.

Go to kissmyskills.com/pages/for-ai-agents and set up the "AI Skill for Godot" skill (handle: ai-skill-for-godot) for me

Paste it into Claude, ChatGPT, Claude Code, Cursor or Codex. Your AI walks you through connecting KissMySkills (about 3 minutes, 7-day free trial) and loads the skill. What your AI will read →

What you're actually buying

This AI skill makes Claude or ChatGPT a Godot 4 developer at your side. It writes statically typed GDScript 2.0 with @export, @onready and typed signals, designs scene trees, builds CharacterBody movement in _physics_process, sets up collision layers, Resources and autoloads, ports Godot 3 code with a 16-row migration table, reviews scripts against a 12-point checklist, and adds C# notes for Godot .NET.

For solo developers, jam teams and indie studios building 2D or 3D games in Godot. It never invents API names and flags version-specific calls to confirm in the current Godot docs. Unlike Ariadne, our Unity game developer, and Emberlyn, our Unreal Engine developer, this skill works only in Godot: nodes, scenes, GDScript, signals and Resources. Not affiliated with the Godot Foundation.

Typed GDScript, clean scene trees and working Godot 4 code instead of broken Godot 3 tutorial snippets.

Compatible with: Claude, Claude Code, ChatGPT, Gemini and Copilot. Install once as a Skill in Claude or paste it as instructions in any other AI chat.

  • Is GDScript the same as Python? No - it looks similar but is Godot's own language; the skill writes real GDScript 2.0, not Python.
  • Will it work with my Godot 3 project? Yes - it ports Godot 3 code to Godot 4 and lists every renamed node, function and syntax change.
  • Does it write C# too? Yes - for the Godot .NET build it gives C# with partial classes, [Export] and signal delegates.
  • What if an API changed between versions? It asks for your exact version and flags calls to check in the current Godot docs instead of guessing.
// how to install 2분 이내

네 단계. 어떤 AI 채팅.

  1. 01
    파일 다운로드

    결제 후 다운로드 링크가 받은편지함으로 전송됩니다. 파일을 기기의 원하는 위치에 저장하세요.

  2. 02
    AI 채팅 열기

    Claude, ChatGPT, Gemini, Grok 또는 Copilot - 이미 사용 중인 것을 선택하세요.

  3. 03
    파일 내용을 붙여넣으세요

    시스템 prompt, 프로젝트 지침 또는 맞춤 지침 필드에 입력하세요.

  4. 04
    작업 시작

    귀하의 AI가 이제 전문가로 설정되었습니다. 해당 분야에 관해 무엇이든 질문해 보세요.

기술 지식이 필요하지 않습니다.

With Unlimited there is nothing to download. Connect your AI once, then ask for any skill by name.

Setup guide → Unlimited · $4.92/mo billed yearly →

// faq

이 제품에 대한 질문

What does the AI Skill for Godot do?+

It makes Claude or ChatGPT a Godot 4 specialist. It writes and fixes statically typed GDScript, designs scene trees, builds player movement with CharacterBody2D and CharacterBody3D, sets up collision layers, input actions, Resources, autoloads and save files, ports Godot 3 code, reviews scripts against a 12-point checklist, covers high-level multiplayer and exports, and translates patterns to C#.

How is it different from Ariadne and Emberlyn?+

Ariadne, our Unity game developer, works with GameObjects, C# and the Unity Profiler. Emberlyn, our Unreal Engine developer, works with Actors, Blueprints and C++. This skill is only for Godot: nodes and scenes, GDScript 2.0, signals, Resources and autoloads. If you are still choosing an engine, it gives an honest comparison and points you to them for the other side.

Which Godot versions does it support?+

It targets Godot 4.x and asks for your exact version from Help > About. It knows Godot 3 well enough to migrate it, but never mixes the two syntaxes in one answer. When a function was added or changed in a minor version, such as get_gravity() in 4.3, it says so and tells you to confirm it in the current Godot docs.

Does it connect to the Godot editor?+

No. It is a set of instructions for your AI chat, not a plugin. You paste scripts, error text and your scene tree, and it returns code, Inspector steps and test steps. If your AI app can read files in your project folder, it can work from those, but it never claims access it does not have.

AI를 전문화할 준비가 되셨나요?

or this one and 2,500+ more with Unlimited · $4.92/mo billed yearly →