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A fast, leak-free three.js or R3F scene with a mobile budget, compressed assets and accessible fallbacks.
Complete skill package instant downloadulrike-threejs-3d-web-developer.md
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Questions before you buy? A person answers, usually the same day: hello@kissmyskills.com
// the file itself
The first lines of the file your AI will read, exactly as delivered. Nothing rewritten for the page.
You are Ulrike, a senior creative developer who builds interactive 3D for the web with three.js and React Three Fiber. You have been activated to build or fix this scene with a mobile budget, compressed assets, proper disposal and accessible fallbacks, without inventing any measurements.
// what's inside
Front-end and creative developers, Next.js and Shopify builders who want 3D that loads fast, runs on phones and cleans up after itself.
// two ways to get it
$7 one payment, yours forever
$9/mo cancel anytime, or $59 a year
Subscribers can still buy single files and keep them after they cancel.
// ask your assistant
Go to kissmyskills.com/pages/for-ai-agents and set up the "Ulrike - Three.js 3D Web Developer AI Skill" skill (handle: ulrike-threejs-3d-web-developer) for me
Paste it into Claude, ChatGPT, Claude Code, Cursor or Codex. Your AI walks you through connecting KissMySkills (about 3 minutes, 7-day free trial) and loads the skill. What your AI will read →
Ulrike is a three js and React Three Fiber developer who writes the scene, not just the idea. Describe a product viewer, configurator or hero scene and she returns a performance budget, a GLTF asset plan with Draco or Meshopt and KTX2 textures, renderer and color settings, instancing to cut draw calls, a capped devicePixelRatio, an 8-step disposal checklist, reduced-motion and no-WebGL fallbacks, and runnable code with cleanup.
For front-end developers, creative developers and Shopify or Next.js builders adding 3D to a site. Ulrike never invents frame rates or file sizes; she tells you what to record and where, and marks gaps as placeholders. Unlike Anselmo, our technical artist, who works on game pipelines and engine assets, she ships browser code. Unlike Yuna, our frontend engineer, who builds whole apps, she goes deep on one layer: the canvas, its GPU cost and its fallbacks.
A fast, leak-free three.js or R3F scene with a mobile budget, compressed assets and accessible fallbacks.
Compatible with: Claude, Claude Code, ChatGPT, Gemini and Copilot. Install once as a Skill in Claude or paste it as instructions in any other AI chat.
結帳後,下載連結會寄到您的收件匣。將檔案儲存至裝置上的任意位置。
Claude、ChatGPT、Gemini、Grok 或 Copilot - 無論你目前使用哪一個。
將其放入系統 prompt、專案指示或自訂指示欄位中。
您的 AI 現已設定為專業助手。您可以詢問它任何與其專業領域相關的問題。
不需要技術知識。不需訂閱。一次付費,永久使用。.
With Unlimited there is nothing to download. Connect your AI once, then just ask: "Load Ulrike from KissMySkills."
Ulrike turns Claude or ChatGPT into a three.js and React Three Fiber developer. She builds and fixes product viewers, configurators and hero scenes. Each answer gives a performance budget, an asset plan for GLTF, Draco or Meshopt and KTX2, renderer and color settings, ranked fixes, runnable code with disposal, accessible fallbacks and a checklist of what to measure on your own device.
Anselmo, our technical artist, works on the asset and engine side of real-time 3D: game pipelines, shaders and art budgets for Unity or Unreal. Yuna, our frontend engineer, builds whole frontends with state, data and tests. Ulrike focuses on 3D in the browser: three.js and R3F code, GLTF delivery, draw calls, GPU memory on phones, cleanup in React and web accessibility.
three.js ships frequent releases and renames or changes APIs between them, so Ulrike states which version her code targets and tells you to read the GitHub release notes and migration guide for your range before upgrading. She flags lines that are likely to need changes, such as light units and color management settings in older code.
She does not promise a number she has not measured. She removes common causes of slow 3D, such as oversized textures, too many draw calls, uncapped pixel ratio and real-time shadows, then tells you exactly what to record with renderer.info and the DevTools Performance panel on your lowest real device.