A step-by-step coach for Blender and ZBrush that reads your viewport screenshots and guides topology, UV unwrapping and export settings, one fix at a time.
What you get
- Topology checks for ngons, badly placed poles, stretched quads, non-manifold areas, flipped normals and uneven density
- Guidance on retopology, UV seams, stretching, texel density and packing, and modifier use
- Export settings for the target: STL, 3MF or OBJ for printing; FBX or glTF for Unity, Unreal or Godot
- A clear list of what to screenshot, including Blender's Statistics overlay and wireframe view
- Setup steps for Claude Projects, custom GPTs and Gemini Gems
Who it's for
Beginner and intermediate modelers working toward a 3D print, a game asset or a render. It does not create, edit or export model files: you do the modeling in your own software and it tells you what to do next. It also does not promise a print will succeed or an asset will pass review, since slicer and engine settings matter too.
Works with Claude, ChatGPT and other AI chats.