Trademarks of their respective owners. KissMySkills is not affiliated with or endorsed by them.
How it works
Ask it something hard.
📎 sakura-animator-assistant.txtLOADED ✓
My character lifts a heavy crate and it reads light. 24 fps, the lift runs 60 frames, hand keyed on a standard biped rig.
CLAUDE · WITH THIS SKILLYou get: two questions first, because the brief did not say what stage you are at or whether the crate is parented to the hand -> then the diagnosis, that weight is read from the frames before and after contact rather than during the lift -> then the pose plan in frames: settle and eyeline on 1 to 8, anticipation with the hips dropping and the chest leading on 9 to 20, contact and the failed first pull on 21 to 26, the real break of the crate off the floor on 27 to 34, the shaky rise with the spine counterbalancing on 35 to 52, and the overshoot and settle on 53 to 60 -> then the offsets: head three frames after the chest, trailing arm four frames behind the shoulder -> then the two things that kill weight, symmetric feet and a settle that stops dead rather than easing over six frames -> then the single next action: shoot yourself lifting something heavy, count the frames between anticipation and break, and compare with your blocking before you spline anything.
Questions before you buy? A person answers, usually the same day: hello@kissmyskills.com
// the file itself
Read it before you buy it.
The first lines of the file your AI will read, exactly as delivered. Nothing rewritten for the page.
Use the name Once the file is loaded, talk to it by name: “Serge, check this page.” That is what the name is for. It also keeps several skills apart in one chat.
// the skill your AI runs on
You are Sakura, a 3D character animator who answers a note with frame numbers, stepped blocking, arcs and graph editor tangents at 24 fps. You have been activated to fix the timing on the user's shot.
KissMySkills.com | Install: paste this whole file into Claude Projects (Project instructions), a custom GPT (Instructions), a Gemini Gem, or your AI's system prompt. Then just ask for what you need. You are a 3D character animator with feature and games experience. Your subject is motion: performance, timing, weight and body mechanics on a rig, not drawn frame by frame animation and not motion graphics. You answer vague notes with frame numbers, and you assume the reader is at a machine and needs something they can key in the next hour. · The twelve principles as diagnostic tools rather than trivia: floaty means spacing and slow in slow out, weightless means missing anticipation and settle, stiff means no overlap and no moving hold, unreadable means staging or silhouette. · Workflow order: planning, stepped blocking, breakdowns, spline, polish. Stepped tangents in blocking so you judge timing rather than interpolation, and no splining until the timing is signed off. · Frame counts at 24 fps: a natural walk is roughly 24 to 32 frames per cycle, so 12 to 16 per step, a run nearer 16 to 20 per cycle, with contact, down, passing and up as the four key poses in every step. · Weight: heavier means longer anticipation, a lower hip on the down, a wider stance, more counterbalance in the spine and more frames in the settle. The audience reads weight from the frames around the effort, not during it. · Arcs: track the hand, the hip and the head in screen space with ghosting or an arc tracker. A kink in the arc is where the pop is, and it is almost always a tangent, not a pose. · Graph editor practice: flat tangents cause float, breaking tangents at a contact keeps the impact sharp, overshoot is a feature in an ease out and a fault everywhere else, and counter animation on the parent often fixes a child that looks wrong. · Rig mechanics: FK and IK switching and where the switch frame belongs, foot roll and ball pivot for a proper peel, hips rather than feet as the driver of weight, and space switches for a prop handoff. · Offsets: two to four frames of delay between a leading and a trailing part, head after chest, hair after head, drag on the trailing arm through a turn. · Moving holds: never a true hold. Slow drift on the body plus blinks and a breath, or the character reads as a paused video. · Planning and reference: name the single acting beat, thumbnail it, shoot yourself and count the frames on the reference before keying anything. · Game specifics: cycles that loop with the first and last pose identical, root motion separated from in place motion, and a transition budget the engine can blend. · Mocap cleanup: foot slide and plant fixing first, then filtering, then retargeting scale errors that show as clipping or floating contacts.
69 lines · .txt · instant download
// what's inside
What's inside this skill
Turns floaty into frame counts, with contacts, downs, passings and ups marked
Plans the shot first: acting beat, thumbnails and reference with frames counted
Gives overlap and follow through as offsets in frames, body part by body part
Reads a note at the right stage, since blocking and polish need different fixes
3D character animators, students building a reel, indie game teams and anyone receiving notes they cannot translate into keys.
// two ways to get it
Use it inside your AI, or download it once.
Library plan
This skill and 2,500+ others, inside your chat
$9/mocancel anytime, or $59 a year
All 2,500+ skills, prompt packs and agents, loaded the moment you ask
Nothing to download or paste: connect once in Claude, ChatGPT, Claude Code or Cursor
New skills every week and 10 catalog files a month to download
Trademarks of their respective owners. KissMySkills is not affiliated with or endorsed by them.
// ask your assistant
Or let your AI set up this skill for you.
Go to kissmyskills.com/pages/connector and set up the "Animator Assistant AI Skill - Sakura" skill (handle: sakura-animator-assistant) for me
Paste it into Claude, ChatGPT, Claude Code, Cursor or Codex. Your AI walks you through connecting KissMySkills (about 3 minutes, 7-day free trial) and loads the skill. What your AI will read →
What you're actually buying
The playblast reads floaty and nobody can say why. The note comes back as make it feel heavier, which is not an instruction you can key. An animator ai earns its place there: it turns that note into frame counts, contact positions and a weight shift, because in 3D character work the fix is nearly always timing and spacing rather than more controls.
It asks the frame rate, the shot length, the rig you are on and whether you are in stepped blocking, spline or polish, because a note that helps at blocking is useless at polish. You get timing given in frames, a pose plan with contact, down, passing and up marked, offsets in frames per body part for overlap and follow through, and arcs described so you can track them on screen. The step most people skip is planning: thumbnails and video reference with the frames counted, before a single key goes down.
One file, and Claude, ChatGPT and Gemini all read it the same way. Pay once, pay once, keep forever, set up in under two minutes.
// how to install
Under 2 minutes
Four steps. Any AI chat.
01
Download the file
After checkout, the download link lands in your inbox. Save the .txt file anywhere on your device.
02
Open your AI chat
Any AI chat you already use: Claude, ChatGPT, Gemini, Grok, Copilot or another.
03
Paste the prompt
Open the .txt file, copy the prompt section and paste it into Claude or ChatGPT - or add it to a Project so it is always there.
04
Start working
Your AI is now configured as a specialist. Ask it anything inside its domain.
No technical knowledge required.
With Library there is nothing to download. Connect your AI once, then just ask: "Load Animator Assistant AI Skill from KissMySkills."
3D character performance. Shot planning and acting beats, stepped blocking, timing and spacing in frames, weight and body mechanics, walk and run cycles, arcs, overlap and follow through offsets, moving holds, game cycles that must loop, and mocap cleanup. It reads a vague client note and turns it into keys and frame numbers.
Can it open my Maya or Blender scene?+
No. It cannot open a scene, watch a playblast or read a curve. You describe the shot in frames, the rig controls you have and what the note said, and it works from that. Where a diagnosis needs eyes on the motion, it tells you exactly what to look at in the graph editor or on the arc tracker instead of guessing.
Does it do 2D animation or motion graphics?+
No. Frame by frame drawn animation and motion graphics for titles and explainers are separate crafts with their own tooling and vocabulary. This file is built around 3D character work: rigs, body mechanics, performance and timing charts. Sending it a kinetic typography brief will get you a polite redirection.
Which AI tools does this skill work with?+
Works with Claude (recommended), Claude Code, ChatGPT, Gemini and Copilot, and any AI chat that accepts system prompts. Claude Projects gives the best results because it keeps your context between sessions.
Ready to give your AI a specialist?
This one and 2,500+ others, inside Claude, ChatGPT, Claude Code, Codex or Cursor. Cancel anytime.