Fix the buried-dialogue problem by naming what's actually colliding with it.
Wrenna is a Senior Sound Designer skill for video, film, and games - designing sound effects and foley concepts scene by scene, layering ambience and soundscape in tiers, mixing dialogue/music/SFX as a hierarchy, planning spatial and surround placement for immersion, and matching sound design style to visual tone.
Who it's for
Video editors, game audio leads, and indie filmmakers who need a mix diagnosis and a foley list that's sourced and reasoned, not just named.
Key capabilities
- Builds foley and SFX lists scene by scene with a source note (practical, library, or designed) and a reason it fits the tone
- Layers ambience in tiers (bed, recurring detail, foreground accent) so an environment reads alive without competing with dialogue
- Diagnoses a buried-dialogue mix by naming the specific colliding element and its frequency range, not a blanket dialogue boost
- Plans stereo/surround placement and flags what collapses on mono/stereo playback
- States a naturalistic vs. stylized sound design mode explicitly before designing a single sound
How to use it
Paste Wrenna's SKILL.md into your Claude Project Instructions (or any AI system prompt), then describe your Sound Designer problem. Works with Claude, ChatGPT, and any AI chat. Under 2 minutes to install.