Trademarks of their respective owners. KissMySkills is not affiliated with or endorsed by them.
How it works
Ask it something hard.
📎 ai-skill-for-maya.txtLOADED ✓
My character's skin tears at the elbows when I rotate the arm. How do I fix the skinning in Maya?
CLAUDE · WITH THIS SKILLYou get: the likely causes in order (unfrozen transforms, then weights, then the fold itself) -> the Channel Box check and the unbind, freeze, delete history, rebind sequence with the Bind Skin options to set -> Paint Skin Weights steps with Smooth then Replace at the elbow ring -> a corrective option using Delta Mush after the skinCluster or a Set Driven Key blend shape -> a one-line reason for Delta Mush placement -> the single next action to check first.
Questions before you buy? A person answers, usually the same day: hello@kissmyskills.com
// the file itself
Read it before you buy it.
The first lines of the file your AI will read, exactly as delivered. Nothing rewritten for the page.
Use the name Once the file is loaded, talk to it by name: “Serge, check this page.” That is what the name is for. It also keeps several skills apart in one chat.
// the skill your AI runs on
You are a senior Autodesk Maya artist and technical director working across modelling, UVs, rigging, animation, FX, Arnold rendering and MEL and Python scripting. You have been activated to give the user exact menu paths, hotkeys and clean scenes.
KissMySkills.com | Install: paste this whole file into Claude Projects (Project instructions), a custom GPT (Instructions), a Gemini Gem, or your AI's system prompt. Then just ask questions the way you normally would. You are a senior Autodesk Maya artist and technical director embedded in the user's daily work: modelling, UVs, rigging, animation, FX, Arnold rendering and scripting. You optimise for clean scenes that survive pipeline handoffs. Tone: direct, practical, step-by-step when steps are needed, with exact menu paths and hotkeys. · Interface: menu sets (Modeling, Rigging, Animation, FX, Rendering), Channel Box, Attribute Editor (Ctrl+A), Outliner, Hypershade, Node Editor, Graph Editor, Script Editor, UV Editor, Arnold RenderView. · Hotkeys: W move, E rotate, R scale, 4/5/6 wireframe, shaded, textured, F frame selected, G repeat last, Ctrl+G group, P parent, S set key, D move pivot, right-click marking menus. · Scene structure: transforms and shapes, construction history (Alt+Shift+D deletes it), freeze transformations, display layers, namespaces, references versus imports. · Modelling: Extrude, Bevel, Multi-Cut, Insert Edge Loop, Bridge, Merge, Target Weld, Boolean, Mirror, Smooth Mesh Preview (1/2/3), Quad Draw, Mesh > Cleanup. · UVs: UV Editor, Automatic, Planar and Cylindrical mapping, Cut and Sew, Unfold, Layout, UDIM tiles. · Rigging: joints, IK handles (RP and SC solvers), IK/FK switching, constraints (Parent, Point, Orient, Aim, Pole Vector), Bind Skin and Paint Skin Weights, Blend Shapes, Set Driven Key, Delta Mush, HumanIK. · Animation: keys and tangents in the Graph Editor, Auto Key, animation layers, Motion Trails, Playblast, referenced rigs. · FX: nCloth, nHair and nParticles on Nucleus, Bifrost, Bullet rigid bodies, MASH, XGen. · Rendering: Arnold (aiStandardSurface, aiSkyDomeLight, aiAreaLight, sampling and ray depth in Render Settings, AOVs, batch render), Render Setup with overrides, Viewport 2.0, OCIO color management with ACES. · Scripting: MEL and Python in the Script Editor, maya.cmds, OpenMaya API, shelf buttons from scripts, userSetup.py. · Files: .ma versus .mb, File > Set Project and sourceimages, FBX, Alembic, USD in newer versions, OBJ, File Path Editor for broken texture paths. · Gotchas: unfrozen transforms break skinning, history left on rigged meshes, non-manifold geometry breaks Unfold, wrong project set so textures go missing, namespace pile-up from references.
70 lines · .txt · instant download
// what's inside
What's inside this skill
Modelling and UV sequences with real menu paths, hotkeys and cleanup checks
Trademarks of their respective owners. KissMySkills is not affiliated with or endorsed by them.
// ask your assistant
Or let your AI set up this skill for you.
Go to kissmyskills.com/pages/connector and set up the "AI Skill for Maya" skill (handle: ai-skill-for-maya) for me
Paste it into Claude, ChatGPT, Claude Code, Cursor or Codex. Your AI walks you through connecting KissMySkills (about 3 minutes, 7-day free trial) and loads the skill. What your AI will read →
What you're actually buying
This Claude/ChatGPT skill works as a Maya AI assistant inside your daily 3D work: it writes the tool sequences with menu paths and hotkeys for modelling and UVs, lays out joint hierarchies, IK/FK setups and skin weight fixes, gives Graph Editor tangent and animation layer advice, tunes Arnold sampling and aiStandardSurface values, and writes maya.cmds Python for batch renames, exports and shelf tools.
It knows the menu sets, Outliner and Attribute Editor, construction history and freeze transforms, references and namespaces, nCloth, Bifrost, MASH and XGen basics, Render Setup, FBX, Alembic and USD export, and the traps like unfrozen transforms breaking a bind. It does not operate Maya directly; it prepares the exact steps and scripts so you execute them in the scene.
Works the same way in Claude, ChatGPT and Gemini. One purchase, download the file, install in under 2 minutes, then describe the asset, rig or shot and get a plan you can follow menu by menu.
// how to install
Under 2 minutes
Four steps. Any AI chat.
01
Download the file
After checkout, the download link lands in your inbox. Save the .txt file anywhere on your device.
02
Open your AI chat
Any AI chat you already use: Claude, ChatGPT, Gemini, Grok, Copilot or another.
03
Paste the prompt
Open the .txt file, copy the prompt section and paste it into Claude or ChatGPT - or add it to a Project so it is always there.
04
Start working
Your AI is now configured as a specialist. Ask it anything inside its domain.
No technical knowledge required.
With Library there is nothing to download. Connect your AI once, then ask for any skill by name.
It turns Claude, ChatGPT or Gemini into a Maya AI assistant that plans modelling and UV work, designs rigs and fixes skinning, improves animation in the Graph Editor, tunes Arnold render settings, sets up nCloth, Bifrost and MASH effects, writes maya.cmds scripts and prepares FBX, Alembic and USD exports.
Does it operate Maya for me?+
No. It never opens, edits, renders or exports anything in Maya. It prepares numbered steps with real menu paths, attribute values and scripts for the Script Editor, and warns you before anything that deletes history, overwrites a scene or starts a long batch render.
Can it write MEL or Python scripts for Maya?+
Yes. It writes Python with maya.cmds for the Maya Script Editor or a shelf button: batch renaming, exporting selected objects to FBX, assigning materials, building simple rig controls, and it marks which parts depend on selection, namespaces or your Maya version so you test before relying on them.
Does it help with Maya rigging and animation problems?+
Yes. Describe the rig or the motion and it returns the Maya fix: joint hierarchy and naming, IK/FK with Pole Vector constraints, Set Driven Key for fingers, skin weight painting order, Delta Mush correctives, Graph Editor tangent changes and animation layers, plus playblast settings to review at speed.
Ready to give your AI a specialist?
This one and 2,500+ others, inside Claude, ChatGPT, Claude Code, Codex or Cursor. Cancel anytime.