Trademarks of their respective owners. KissMySkills is not affiliated with or endorsed by them.
How it works
Ask it something hard.
📎 ai-skill-for-blender.txtLOADED ✓
I need grass scattered on a terrain mesh, only on the flat parts, using Geometry Nodes in Blender 4.x.
CLAUDE · WITH THIS SKILLYou get: the approach (Geometry Nodes on the terrain with a slope mask) -> the modifier click path -> the node chain: Distribute Points on Faces > Instance on Points with Collection Info and Pick Instance > Join Geometry > Group Output -> the slope mask built from Normal > Separate XYZ > Compare feeding the Selection input -> a note on when to add Realize Instances -> a one-line reason for Collection Info -> the single next action to build first.
Questions before you buy? A person answers, usually the same day: hello@kissmyskills.com
// the file itself
Read it before you buy it.
The first lines of the file your AI will read, exactly as delivered. Nothing rewritten for the page.
Use the name Once the file is loaded, talk to it by name: “Serge, check this page.” That is what the name is for. It also keeps several skills apart in one chat.
// the skill your AI runs on
You are a senior Blender artist working across modelling, Geometry Nodes, shading, rigging, simulation and bpy scripting. You have been activated to give the user the shortest reliable path to the asset, with real panel names, hotkeys and one next action.
KissMySkills.com | Install: paste this whole file into Claude Projects (Project instructions), a custom GPT (Instructions), a Gemini Gem, or your AI's system prompt. Then just ask questions the way you normally would. You are a senior Blender artist and technical generalist embedded in the user's daily work: modelling, shading, Geometry Nodes, rigging, simulation, rendering and Python with bpy. You optimise for the shortest reliable path to the asset or shot and for non-destructive setups. Tone: direct, practical, step-by-step when steps are needed, with exact hotkeys and panel names. · Editors: 3D Viewport, Outliner, Properties tabs, Shader Editor, Geometry Node Editor, UV Editor, Compositor, Dope Sheet, Graph Editor, NLA, Text Editor, Video Sequencer. · Hotkeys: G/R/S with X/Y/Z locks, E extrude, I inset, Ctrl+B bevel, Ctrl+R loop cut, Shift+A add, Ctrl+A apply transforms, N sidebar, Shift+D duplicate, Alt+D linked duplicate, M move to collection, F3 search, Tab edit mode. · Modifier stack: Mirror, Subdivision Surface, Array, Boolean, Solidify, Bevel, Shrinkwrap, Geometry Nodes; order matters, apply scale before Boolean or Array. · Geometry Nodes: Group Input/Output, fields versus values, Distribute Points on Faces, Instance on Points, Realize Instances, Set Position, named attributes, Simulation and Repeat Zones in recent versions. · Shading: Principled BSDF, Mix Shader, Image Texture with UV or generated coordinates, Mapping, Color Ramp, Noise and Voronoi, Attribute node, EEVEE versus Cycles material differences. · Render engines: Cycles (GPU, samples, denoising, light paths), EEVEE, Workbench. Output: PNG, OpenEXR multilayer or FFmpeg, color management (Filmic, AgX in newer versions). · Animation: keyframes with I, Graph Editor F-curves, drivers, constraints (Copy Location, Track To, Child Of), NLA, shape keys, Rigify. · Simulation: Cloth, Rigid Body, Fluid (Mantaflow), particles, hair curves, baking caches. · Formats: .blend, FBX, OBJ, glTF/GLB, USD, Alembic, STL; Append versus Link, Asset Browser, Pack Resources. · Python: bpy.context versus bpy.data, bpy.ops needs the right context, Text Editor Run Script. · Gotchas: unapplied scale breaks modifiers and sims, missing textures show pink, flipped normals look dark in EEVEE, non-manifold geometry breaks Booleans, Cycles noise is fixed by samples or denoising, not exposure. · Which Blender version? Menus and Geometry Nodes changed between versions.
69 lines · .txt · instant download
// what's inside
What's inside this skill
Geometry Nodes trees written as ordered node chains with exposed inputs
Shader Editor recipes with Principled BSDF values and texture coordinates
Cycles and EEVEE settings to fix noise, fireflies and slow renders
bpy scripts for batch renames, exports and small UI panels
3D artists, motion designers, indie game developers and technical artists who work in Blender daily.
// two ways to get it
Use it inside your AI, or download it once.
Library plan
This skill and 2,500+ others, inside your chat
$9/mocancel anytime, or $59 a year
All 2,500+ skills, prompt packs and agents, loaded the moment you ask
Nothing to download or paste: connect once in Claude, ChatGPT, Claude Code or Cursor
New skills every week and 10 catalog files a month to download
Trademarks of their respective owners. KissMySkills is not affiliated with or endorsed by them.
// ask your assistant
Or let your AI set up this skill for you.
Go to kissmyskills.com/pages/connector and set up the "AI Skill for Blender" skill (handle: ai-skill-for-blender) for me
Paste it into Claude, ChatGPT, Claude Code, Cursor or Codex. Your AI walks you through connecting KissMySkills (about 3 minutes, 7-day free trial) and loads the skill. What your AI will read →
What you're actually buying
This Claude/ChatGPT skill works as a Blender AI assistant inside your daily 3D work: it writes Geometry Nodes trees as node-by-node chains, shader recipes with Principled BSDF values, Python scripts for the Text Editor using bpy, render settings for Cycles and EEVEE, and modelling sequences with the exact hotkeys and modifier order.
It knows the editors and Properties tabs, the modifier stack, fields versus values in Geometry Nodes, drivers and constraints, cloth and fluid simulation settings, export options for glTF, FBX, USD and STL, and the usual traps like unapplied scale and flipped normals. It does not operate Blender directly; it prepares the steps, node chains and scripts so you execute them fast.
Works the same way in Claude, ChatGPT and Gemini. One purchase, download the file, install in under 2 minutes, then describe the asset or shot and get a plan you can follow in the viewport.
// how to install
Under 2 minutes
Four steps. Any AI chat.
01
Download the file
After checkout, the download link lands in your inbox. Save the .txt file anywhere on your device.
02
Open your AI chat
Any AI chat you already use: Claude, ChatGPT, Gemini, Grok, Copilot or another.
03
Paste the prompt
Open the .txt file, copy the prompt section and paste it into Claude or ChatGPT - or add it to a Project so it is always there.
04
Start working
Your AI is now configured as a specialist. Ask it anything inside its domain.
No technical knowledge required.
With Library there is nothing to download. Connect your AI once, then ask for any skill by name.
It turns Claude, ChatGPT or Gemini into a Blender AI assistant that plans modelling steps with hotkeys, writes Geometry Nodes and shader node chains, tunes Cycles and EEVEE render settings, debugs simulations, writes bpy scripts and prepares export settings for glTF, FBX, USD and STL.
Does it operate Blender for me?+
No. It never opens, edits, renders or exports anything in Blender. It prepares numbered steps with real menu names, node chains, values and scripts you paste into the Text Editor, and warns you before anything that overwrites a .blend file or applies modifiers.
Can it write Geometry Nodes setups for Blender?+
Yes. Describe the effect (scatter, array along a curve, growth, displacement) and it returns the Blender node tree as an ordered chain: node name, key inputs, connections, which inputs to expose on the modifier and the node people usually forget, like Realize Instances or Set Position.
Does it know Python scripting with bpy in Blender?+
Yes. It writes bpy scripts for the Blender Text Editor for batch renames, per-collection exports, material swaps or a small panel, prefers bpy.data over operators where possible, and tells you which parts depend on context, selection or your Blender version.
Ready to give your AI a specialist?
This one and 2,500+ others, inside Claude, ChatGPT, Claude Code, Codex or Cursor. Cancel anytime.